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Official Liar's Dice Rules

Object
 

Liar's dice is a game for two or more players requiring the ability to deceive and to detect an opponent's deception. As the game progresses players will have less and less dice. The goal of the game is the be the last person standing (with at least 1 or more dice). 


Equipment

 

  • ​​5 dice per player

  • 1 dice cup per player (a dice cup can be any type of cup used to conceal the dice)


Playing

 

Determine who goes first. Typically this is done by each player rolling two dice, and the person with the highest combined score starts. 

 

Each round begins by the players shaking the dice in their cups and flipping the dice facedown on the table. Each player can then check their dice (make sure to not let other players see!).

 

Going clockwise, each player calls out a quantity of a certain dice face value that have supposedly been rolled by all the players collectively. For example “five 3’s” means that you claim there are at least five dice with a face value of 3. Each player then subsequently calls out a higher hand than the previous. Either the number of identical dice must be higher or the face value must be larger or both.

 

Example:

• Two 3’s is greater than three 2’s

• Three 3’s is greater than two 3’s

• Four 2’s is greater than three 3’s

• Five 4’s is greater than four 2’s

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1’s Are Wild

 

1’s are wild and can represent any face value in a call. The exception is if the first call in the round has a 1 in it. For example, if the first player of the round calls two 1’s, then for the rest of the round, a 1 can only represent the face value of 1 and no other number. Note: 1's can be called by any player on their turn in the round, regardless if they went first.



Calling Bluffs​

 

Instead of calling out a higher hand on their turn, a player can call a bluff on the previous player by saying “open” or “liar”. When this is done all dice are revealed. If there are not enough dice on hand to match the claim, the challenged player loses that round. If the bluff is falsely called, then the challenger loses the round. When a player loses a round they put one of their dice in the middle of the table.

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A bluff can also be called out of turn. However, when this is done, the loser stakes are doubled.

After the bluff is called, the loser starts off the next round!

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This process continues until only one player has any dice left!

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