Official Splendor Duel Rules
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Setting Up
Prepare the Jewel Card Pyramid:
Shuffle the three Jewel card decks (Level 1, Level 2, and Level 3).
Lay them out in a pyramid:
5 cards from Level 1.
4 cards from Level 2.
3 cards from Level 3.
Place the remaining cards in separate decks next to their corresponding rows.
Set Up the Jewel Tokens:
Place all jewel tokens into the bag, shake it well, and draw 25 tokens one at a time.
Arrange these tokens on the central board following the spiral pattern indicated by the arrows.
Set the token bag aside.
Add the Accessories:
Place 3 privilege scrolls next to the board.
Deal 4 Royal cards face up below the board.
Keep the victory tile nearby for reference—it reminds players of the 3 winning conditions.
Assign Starting Privileges:
Choose the first player (determine this however you like).
The second player receives 1 privilege scroll to start the game.
And that’s it—you’re ready to duel!
Gameplay
Turn Structure
Each turn has optional and mandatory actions, which must be performed in order:
Optional Actions (You CAN do these first):
Spend a privilege scroll (if you have one) to take any non-gold gem token from the board.
Refill the board: If there are tokens in the bag, refill the board. However, doing so grants your opponent a privilege scroll. If no scrolls remain, they take one from you!
Mandatory Actions (You MUST do one of these):
Take Tokens:
Collect up to 3 tokens in a line from the board (excluding gold tokens).
Gold tokens interrupt the line—you can only take tokens up to the gold.
If you take 3 tokens of the same color or 2 pearls, gain 1 privilege scroll (if available).
You can only hold 10 tokens (excluding permanent bonuses from purchased Jewel cards) at the end of your turn.
Reserve a Card and Take Gold:
Take 1 gold token from the board and reserve a Jewel card from any row or draw blind from any deck.
Keep reserved cards hidden. Replace the taken card with the top card from the corresponding deck.
You can only reserve 3 cards at a time.
Purchase a Jewel Card:
Use your tokens (including wild gold tokens) and permanent gems from your purchased Jewel cards to buy a card from the board or your reserved cards.
Add the purchased card to your display, and return any physical tokens spent to the bag.
Bonus Effects on Jewel Cards
Purchased Jewel cards may include these bonuses:
Two Arrows: Take an immediate extra turn.
Multiple Stones: This card acts as a permanent gem of any type (choose once when acquired).
Gem Icon: Take one token of the matching color from the board (or steal one from your opponent).
Privilege Scroll Icon: Gain a scroll (or steal one if none are left).
Hand Icon: Steal a token or pearl from your opponent.
Crowning Glory
Some Jewel cards feature crowns.
When you collect 3 crowns, choose a Royal card from the available display. Royal cards grant bonus points or extra abilities.
Your second Royal card requires 6 crowns to claim.
Winning the Game
The game ends immediately when a player meets one of these winning conditions:
20 Victory Points (VPs).
10 Crowns.
10 VPs on Jewel cards of the same color.
The winner is crowned the most Splendid Duelist! In case of a tie, the player with the most points in the final round wins.
Tips for Play
Splendor Duel offers direct player interaction not present in the original Splendor.
Keep an eye on your opponent’s resources to anticipate their moves and adjust your strategy.
Use privilege scrolls wisely—they can turn the tide at critical moments.
Splendor Duel offers a streamlined and competitive experience, capturing the essence of the original Splendor while adding new challenges and strategic depth.