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Official Minecraft: Builders & Biomes Rules

Minecraft: Builders & Biomes is a tile-drafting and set collection game where players gather resources, construct structures, and score points based on biomes and crafted items. Here's a breakdown of the gameplay:


Components:

  • Game board depicting a central building area

  • Player boards (one for each player) showing biome spaces

  • Big resource cube with layered resource blocks (wood, sand, stone, obsidian)

  • Small resource cubes (duplicates of the big cube's resources)

  • Build cards showcasing various structures with resource costs

  • Scoring cards (used for biome and type scoring rounds)

  • Starting resource tokens Number of Players: 2-4 players

Objective:

Throughout three scoring rounds, players aim to collect resources, build structures, and score the most points based on completed biomes on their player boards and the types of structures they've constructed.

Setup:

  1. Place the Game Board:  Put the game board in the center of the playing area.

  2. Prepare the Resource Cube:  Shuffle the resource blocks (wood, sand, stone, obsidian) inside the big cube and place it face down on the designated spot on the board.

  3. Resource Tokens:  Each player receives a set of starting resource tokens (wood, sand, stone).

  4. Player Boards and Build Cards:  Each player takes a player board and places it in front of them. Shuffle the Build cards and place them face down near the board.

Gameplay:

The game follows a round structure with two distinct phases:

Phase 1: Collecting Resources

  1. Active Player:  Players take turns in clockwise order. The starting player is chosen randomly.

  2. Explore the Overworld:  The active player has two options:

    • Collect Blocks (from Big Cube): Roll the die. Depending on the result, the player collects a specific number of resource blocks (top face) from a designated layer of the big cube. The collected blocks are placed in their personal supply.

    • Explore the Surface (from Small Cubes): Choose two resource cubes (face up) from the pool of small resource cubes next to the board and add them to your supply.  Empty spaces in the pool are refilled with new cubes drawn from a bag.

  3. Resource Limit:  Players cannot hold more than 10 resource tokens of any single type at the end of their turn. Excess resources are discarded.

Phase 2: Building

  1. Building Structures:  The active player can choose to build structures using their collected resources. Each Build card displays a structure and its resource cost (specific types and quantities). If a player has the required resources, they discard them from their supply and place the Build card face up on their player board.

End of Round:

  1. Scoring:  After all players have completed their turns (collecting resources and potentially building), a scoring round occurs.  There are three types of scoring rounds that happen sequentially throughout the game:

    • Biome Scoring:  Players score points based on the largest connected area of a specific biome (forest, desert, mountains, snowy tundra) completed on their player boards. Each biome type has a point value listed on the scoring card revealed for this round.

    • Material Scoring:  Similar to biome scoring, players score points based on the most structures they have built using a specific material (wood, sand, stone, obsidian) as revealed on the scoring card.

    • Type Scoring:  Players score points based on the number and types of structures they've built (residential, farms, mines, etc.) as detailed on the scoring card.

  2. Replenish Resources:  After each scoring round, the big resource cube is refilled with new resource blocks, and any remaining small resource cubes are shuffled back into the bag.

Winning the Game:

After the third and final scoring round, the player with the most victory points accumulated throughout the game wins!

Additional Notes:

  • Build Cards:  Some Build cards offer special abilities when constructed, such as gaining additional resources or manipulating the draft order in the next round.

  • Wild Resource:  Green emerald icons on Build cards represent wild resources and can be used as substitutes for any other resource type when constructing structures.

  • Strategy:  Plan your resource collection and structure building throughout the game to maximize your scoring opportunities during each biome, material, and type scoring round.

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With careful resource management, strategic building, and a bit of luck with the resource cube, you can become the ultimate blocky builder in Minecraft: Builders & Biomes!

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