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Official Pressman Mastermind for Kids Rules

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Pressman Mastermind for Kids is a simplified version of the classic Mastermind game, designed to be more accessible for younger players. Here’s a rundown of the rules:

Objective:

  • For the Codebreaker: Guess the secret code in the fewest tries possible.

  • For the Codemaker: Create a secret code that is difficult to crack.

Gameplay:

  1. Setup:

    • Choose who will be the Codemaker and the Codebreaker.

    • The Codemaker secretly sets a code using the colored pegs, placing them in the code pegs row.

    • The Codebreaker will try to guess the code by placing their pegs in the guess rows.

  2. Taking Turns:

    • The Codebreaker places a row of colored pegs as a guess.

    • The Codemaker provides feedback using the scoring pegs:

      • A red peg indicates a correct color in the correct position.

      • A white peg indicates a correct color but in the wrong position.

  3. Winning:

    • The Codebreaker wins if they guess the correct code in the allotted number of tries.

    • The Codemaker wins if the Codebreaker fails to guess the code.

Additional Rules:

  • The game has different difficulty levels, allowing for adjustment based on players' ages and skills.

  • The number of tries allowed can be adjusted for different challenges.

Tips:

  • For the Codebreaker: Use logic and deduction to eliminate possibilities.

  • For the Codemaker: Create a code that is challenging but not impossible to guess.

Mastermind for Kids is a fun and educational game that helps develop logical thinking and problem-solving skills.

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